Everon, 1989 · life/RP for Arma Reforger

Docs · Engineering reference

Street manifest

docs/street-manifest.mdEdit on GitHub

DebugWorld terrain is the box from 0 to 512 on X and Z. Ground props sit at Y=0. The village main street uses Z=250 (docs/roadmap/m1-25-village.md); this tool's own examples still use Z=120. Sites stay inside that box. This tool checks a manifest and can write a layer to a path you choose. It does not edit Roadmap.layer, the Street_*.layer site layers, or any other file under Worlds/DebugWorld.

validate-debugworld-layout.ps1 still checks area-box overlap. This tool does not replace it.

Manifest

One site per line:

Name x y z

Blank lines and # comments are ignored. StreetA 210 0 120 is the release street at the first site.

Check

node tools/street/manifest.mjs check <manifest>

The check fails when a site is:

  • off the terrain (x or z outside 0..512, inclusive)
  • raised (y is not 0)
  • more than 30 m from the nearest other site (horizontal distance)
  • on top of another site (ground positions closer than 0.05 m)

A site with no neighbor does not fail the 30 m rule. Two sites exactly 30 m apart pass. Exit code 0 is a pass.

Generate

node tools/street/manifest.mjs generate <manifest> <out.layer>

Writes GenericEntity blocks with coords to that path only. A failing check writes nothing. A path inside Worlds/DebugWorld is refused, so this command cannot change the live street.

Selftest

node tools/street/manifest.mjs selftest

The selftest uses a temp directory. A row past x=512 fails. An overlapping pair fails. A short row inside the terrain passes, and generate writes that row only in the temp directory.

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