Everon, 1989 · life/RP for Arma Reforger

Docs · Roadmap

Release

docs/roadmap/phases/release.mdEdit on GitHub

The first public feature set. Every item uses 1989 places and base-game assets. The shared breach is forced entry; the robberies are places that use it.

Crime

Scope Ships as
Forced entry Charge a configured door or container; it stays open until repaired
Bank robbery Vault breach, cash leaves in bags
Jailbreak Jail door opens until repaired
Hospital robbery Till plus a locked medicine cabinet
Gas station robbery Till at a fuel station
Contraband Gather, process at a hideout, one convoy job

Police

Scope Ships as
Jailing Sentence at a placed jail, without requiring a vehicle escort
Ranks Rank ladder; duty kit is vanilla gear

Work and ownership

Scope Ships as
Resources Legal gather and process chains on the playable world
Civilian jobs Taxi, fuel delivery, parcel delivery, levels
Organizations Persistent group, shared funds, bought upgrades
Hideouts One owned building where processing and the convoy start
Vehicles Buy, lock, and register base-game vehicles

Release bar

A new player can work a legal job, own a base-game vehicle, be jailed, and either rob a configured site or run contraband for an organization. Police can rank up and repair a breached door. No extra asset mod is required to play that session.

Explicitly not in this cut

Private housing purchase, a general crafting bench, revive, police mission board, world events, aircraft, and any new weapon or vehicle mesh. Those are after release.

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